I must say...


It's been a while since the last time I posted about the delays in the release of the full version. I will note some differences that you might expect in the full version in comparison to the demo. First up, I've removed the debugger and screen size buttons in the options menu, and I've added a new page in the tutorial to show all the available hotkeys as of the current version I'm working on which is v1.0.7.2. Second, I've been making a few more adjustments to the game while playtesting it to make sure everything is working as it should, especially the secret girl, which I won't spoil until you figure out for yourself how to unlock it and the other secret girl from the other game version. And lastly, I've been making some more prototype games that I'll need just in case I work on a sequel to Strip Junken with new girls and possibly a different game mechanic than Junken. Speaking of Junken, I've also been thinking about making a different Junken-based game that is more family-friendly than this one. But I still have a long way to go, as these future projects I have in mind may take me so long to get them working spick and span like I'm doing with Strip Junken. But in the end, the massive effort will pay off once you have a fully functioning game you can be proud of.

I'm also saying that v1.0.7.2 will be the last build of 1.0 and probably the last for the regular versions, Shiratori and Nightingale, if I don't have plans to add some extra features before I call it done, like adding some in-game SFX and BGM, which I think is optional for some games. As a footnote, I'll be posting up another devlog once I'm finished doing one last playtest before I build the game again. Also, I've been aiming to complete the two versions before the end of August, so look forward to the full versions, as always.

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End of August huh? Well, well, something to look forward to...